Native BlzGetAbilityRealLevelArrayField takes ability whichAbility, abilityreallevelarrayfield whichField, integer level, integer index returns real Native BlzGetAbilityIntegerLevelArrayField takes ability whichAbility, abilityintegerlevelarrayfield whichField, integer level, integer index returns integer Native BlzGetAbilityBooleanLevelArrayField takes ability whichAbility, abilitybooleanlevelarrayfield whichField, integer level, integer index returns boolean Native BlzGetAbilityStringLevelField takes ability whichAbility, abilitystringlevelfield whichField, integer level returns string Native BlzGetAbilityRealLevelField takes ability whichAbility, abilityreallevelfield whichField, integer level returns real Native BlzGetAbilityIntegerLevelField takes ability whichAbility, abilityintegerlevelfield whichField, integer level returns integer Native BlzGetAbilityBooleanLevelField takes ability whichAbility, abilitybooleanlevelfield whichField, integer level returns boolean Native BlzGetAbilityStringField takes ability whichAbility, abilitystringfield whichField returns string Native BlzGetAbilityRealField takes ability whichAbility, abilityrealfield whichField returns real Native BlzGetAbilityIntegerField takes ability whichAbility, abilityintegerfield whichField returns integer Native BlzGetAbilityBooleanField takes ability whichAbility, abilitybooleanfield whichField returns boolean
#WARCRAFT 3 1.26 TATAH FREE#
The problem with Crystal Ball is detection of invisible units too free of charge (no mana required) and cooldown, not charge, based. Not only does it force players to buy more Dust of Appearances but you might end up not killing a enemy hero in time, many times. Great! I'd make all items which can be bought not drop from creeps.Ĭloak of Shadows' 24/7 hold position invisibility is rather unsettling. Ritual Dagger to be tested with Death Pact and Essence of Blight.īoots of Speed. Since now necros have Cripple so soon, Ghouls with their new attack speed increase need to be thoroughly tested (especially with Unholy Aura). And, let's say you cast it on Raised Dead, then which units are the ones to get the buff, random nearby ones? !? So, from that AoE, one random undead is killed? Great. All nearby non-mechanical units gain Unholy Frenzy." "Sacrifices a target friendly Undead unit. The thing with gargs is that they can just drop out of air combat and regenerate while Hippos and Flying Machines certainly can't.
#WARCRAFT 3 1.26 TATAH PATCH#
I mean, this sort of change affects modding (unless they can do something to choose a previous patch version within the editor for the object data if you decide to save your map on the latest patch). The Orb of Fire became a change not something new like the Knight's Sundering Blades. It's still in Beta but the website will be gradually improved over time.īy voting for suggestions you can attract attention to the most wanted features, so they will be pushed to the top.
It's completely optional, you can still voice your opinions in the patch discussion forum, but we hope the new site will help the developers get a better idea of what people actually want. You can find the complete patch notes for Patch 1.31 here.Ī new website has been created in order to streamline the feedback process for Warcraft III.
As always, with any patch on the Public Test Realm, please try to extensively test all of the features and report any bugs you may encounter. This patch introduces many highly anticpated features to the World Editor.